What games have you been totally obsessed with/immersed in? 10.Fairune 2 (Nintendo 3DS) - Official Topic 0. Picross e8 (Nintendo 3DS) - Official Topic 0.SteamWorld Dig 2 (Nintendo 3DS) - Official Topic 0.Captain Toad: Treasure Tracker (Nintendo 3DS) - Official Topic 0.WarioWare Gold (Nintendo 3DS) - Official Topic 0.Luigi's Mansion (Nintendo 3DS) - Official Topic 0.Mario and Luigi: Bowser’s Inside Story + Bowser Jr.'s Journey (Nintendo 3DS) - Official Topic 0.Pokémon X and Pokémon Y (3DS) - Official Thread 208.Etrian Odyssey Nexus (Nintendo 3DS) - Official Topic 0.Kirby's Extra Epic Yarn (Nintendo 3DS) - Official Topic 0.Triple Breakout (Wii U) - Official Topic 0.Persona Q2: New Cinema Labyrinth (Nintendo 3DS) - Official Topic 0.Pokémon X/Y Safari Friend Code Exchange, Pokémon Trades and Information 27120.Animal Crossing: New Leaf (Nintendo 3DS) - Friend Codes, Trades and Chat 241.Upcoming Feature: Top Dreamcast Games 14.Official Animal Crossing: New Leaf Thread 121.Luckily, that's not enough to ruin the fun that is Fury Unleashed - which doubles when enjoyed with a friend in co-op. Newcomers won't notice that, because they are still fast, but it would be nice if that had the super-fast level transition of the original. The second issue, which is new, is luckily more of an annoyance than a real problem. The RNG is one of the better ones in the world of rogue-likes, but it can occasionally be a tiny bit unfair, usually by not offering enough breathing room to move around. Now, in regards to the Switch version, there only two issues. Not only is this focus in combos helpful, but it also makes the whole experience fun, as it forces players to enter the fray and play aggressively, think which route to follow to maximise combo rate, while also gathering the highest amount of loot possible, and so on. Killing increases a multiplier, that makes drops better, improves reload speeds, Fury's critical hit chance and damage, and even adds armour points, which are very important, as they are the only things that stand between your health bar, and demon fire, hot lead, and acidic, alien gob. One still needs to master all the different tools at hand, and make tactical decisions on the fly, depending on what items the next randomised run will offer - and then there's the combo thingy. Experience gathered is nothing more than a boost here. As a veteran of the PC version, however, this critic rediscovered how great Fury Unleashed, by realising that grinding, while crucial to reaching the end, is only half of the equation. Gathered EXP, or 'ink' fallen from enemies, can be used to improve the passive skills of Fury, whether that's the reloading speed, or the armour points. What could anyone expect from a game where the standard difficulty is 'Hard?' Being a rogue-like, of course, means that, after your death, you can re-enter the fray, and stronger than before. Fury's opposition is fierce, and each room (or comic book panel) is usually filled with various traps. Fury Unleashed is all about the action and action is good in here.įury can shoot in all directions, lob grenades, hack 'n' slash (or frying pan) baddies, run very fast, and dodge enemies with a neat dash move, and even use a super ability, like an all-screen freezer, the spawning of a temporary side-kick drone, and more. An interesting concept, sure, and well-handled as well, but Awesome Games Studio did the right thing, and didn't focus on that. Not on the actual in-game world where super action hero Fury gets to blow up legions of enemies, but in the real one - in the mind of Fury's "father." It just so happens that this is a comic book, thus the plot revolves around its creator's struggle with finding the incentive to keep on working on it, with doubts manifesting as a sort of chaos within the pages of the comic book.
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